Skip to main content

LIBE 477 Inquiry 3: Supporting Teachers' ICT Development

I have never been drawn to technology. In fact, I'm much more likely to seek, out very old tools and technology, such as learning to spin and dye my own wool. That being said, I can still recognize that technology is inevitably becoming a part of our lives and I will gladly integrate any tool that that will make my life easier as a teacher or improve the experience of the students in my classroom. Reluctant as I am, there are certainly teachers in schools even less inclined towards technology that myself. I believe that my reluctance towards technology puts me in a better position to understand the more technology-averse teachers in the school and as the teacher-librarian, I would be in a great position to try and reach out to support their development of ICT skills.

3D printers are incredibly satisfying to watch. Video by WildRose Builds.

One of the most scarce resources for teachers is time. When in their busy schedule of writing lesson plans, marking and (hopefully) living their own lives could they devote to learning new skills? We need to provide them with learning opportunities that fit into their busy schedules. Lunch and learns are one option, as are creating workshops for professional development days. In theory, everybody needs to take a lunch and they all need to participate in pro-D days. If food can be provided, even better. Everyone loves a free lunch. We could even provide teasers before the workshop by wandering into some classrooms a day or two before the lunch and learn and showing the teachers exactly what the technology is that they will be learning or exploring during the lunch and learn. It's easier to get excited about something they have seen before.

tech
You bring the lunch, we'll bring the tech. Photo by Crew on Unsplash, care of 20/20.

The downside of all these workshops and lunch and learns is that we can only show so much technology in a short period of time. But what if, instead of running workshops on every new form of technology, we gave them opportunities to learn with their students? As a high school teacher, I often find that students are better with technology than I am, so why not use this to the advantage of the class? Instead of the teacher learning to use the new technology, and then hopefully passing that on to the students, we could run a single workshop on how to incorporate the learning of new technology as a collaborative effort with the teacher-librarian. And an extra selling point to the teacher? We can help do the teaching, giving the class teacher a break and more of that precious time.

10 Tech Trends
Examples of low budget technology for classrooms, including Google cardboard and Kahoot! Image care of American Libraries.

Another issue many teachers may find is access to the technology they want to learn. Making sure the library has adequate tools for the students is one way to solve the access issue, but another way is to encourage teachers to use tools they can use on devices they and their students already have. I have found many students love review quizzes using platforms like Kahoot! We can point them towards online resources and tutorials. Augmented reality is always a crowd pleaser in the classroom. Similar to how libraries now have rotating book displays, we could include a highlighted technology for students and teachers. One or two computers could be set aside with the tech-of-the-month readily available for any curious visitors, and it could be promoted to staff through emails with tutorials, invites and links to resources. It's much easier to highlight one or two options than it is to promote "tech" as a general option.

Quick guide to using Kahoot! in the classroom. Video created by Michelle Reed 


We can keep a database available to all staff where teachers can find and share some of the amazing resources they discover for their teaching, including lesson plans that work for them using the technology available at that school. Perhaps a Dropbox folder or a master list of resources and links, along with notes and comments from the teachers who use them. This can also be were we keep all resourses highlighted during past tech-of-the-month displays. These tools are important, as no matter how much time teachers have and access to appropriate tools, they are worth little if teachers don't have good ideas how to apply them in the classroom.

Little Red Riding Hood, told with Ozobots. Video by Education Technology Specialists (EdTechs).

Most importantly, we need to meet the teachers where they are. If someone has been pushing back against technology for most of their career, they are not likely to want to jump right into using 3D printers or programming with arduinos. For the super reluctant, we can show them tools like Little Bits or Ozobots that come with ready-made challenges for students, so there is little for the teacher to know before bringing it into a classroom. As a next step, there are a few simple ways to integrate technology into any lesson plan we could show them. For the more seasoned, we could offer them ideas on how to use augmented reality, using scratch coding in the classroom, or perhaps think really big and get students to create their own virtual tour of their school, community, or other area.

A seven-year old's first Arduino project. Video by KidArduino.

We don't just need to show teachers what tools are available and how they work. We need to make sure they know how these tools can make their teaching easier and more relevant. As long as we are able fit learning into their busy schedule, make it accessible to both teachers and students, and don't overload reluctant teachers. I'm sure we can get everyone incorporating at least some technology into their class. It's my experience that when you give high school students a computer, they are far more engaged than when they have a worksheet, and teachers can use that to their advantage.

References:

Arduino (n.d.). 21 Education Projects. Retrieved from https://create.arduino.cc/projecthub/projects/tags/education

Bornstein, Jeremy (2017). 15 Ways to Create a Successful Lunch & Learn. Retrieved from https://www.2020onsite.com/blog/15-ways-to-create-a-successful-lunch-learn

Common Sense Education (n.d.). Lesson Plans for Scratch. Retrieved from https://www.commonsense.org/education/website/scratch/flows

Crews, Jeff (2018). Five Ways Teachers Can Use - and Create - Augmented Reality Experiences. Retrieved from https://www.edsurge.com/news/2018-01-22-five-ways-teachers-can-use-and-create-augmented-reality-experiences

Education Technology Specialists (2017). Ozobot Bit - Litte Red Riding Hood Video. Retrieved from https://www.youtube.com/watch?v=Xd686C5-Ds0

KidArduino (2013). Arduino Starter Project for Kids. Retrieved from https://www.youtube.com/watch?v=t6fKs3Zbnb0

Kyritsis, Eleni (n.d.). Using Google Tour Creator in the Classroom. Retrieved from https://elenikyritsis.com/2018/07/22/using-google-tour-creator-in-the-classroom/

New Gen Apps (2018). 6 Amazing Ways to Use Augmented Reality in the Classroom. Retrieved from https://www.newgenapps.com/blog/6-amazing-ways-to-use-augmented-reality-in-the-classroom

Peterson, Tommy (2015). 3D Printing in the Classroom Adds a New Dimension to Education. Retrieved from https://edtechmagazine.com/k12/article/2015/01/3d-printers-add-new-dimension-classrooms

Powtoon (2018). 13 Simple Ways to Integrate Technology Into Any Lesson Plan. Retrieved from https://www.powtoon.com/blog/13-simple-ways-integrate-technology-lesson-plan/

Reed, Michelle (2014). How to Use Kahoot! in the Classroom. Retrieved from https://www.youtube.com/watch?v=BJ3Er1-tCMc

Teacher Vision (2018). Top 10 Educational Technology Resources. Retrieved from https://www.teachervision.com/educational-technology/top-10-educational-technology-resources

WildRose Builds (2018). Satisfying 3D Print Timelapse Compilation 3 (Prusa I3 Mk3 octopi). Retrievd from https://www.youtube.com/watch?v=Dss1yUHH-QY

Comments

  1. WOW! There is so much information in this post! Thanks for sharing some technologies, I had never heard of some so this is great! I loved the 3D printer video, very cool to see stuff being made and some of it was geeky stuff which was amazing. For someone who does no seek out technology, you have found a lot of useful stuff. I think your position of being slightly reluctant can really be a benefit. You will see technology for the merit it can bring to the classroom instead of just the shiny new fad that may or may not be good. Thanks for sharing!

    ReplyDelete
    Replies
    1. Thanks! I love watching that video too. I also love pictures of 3D printing projects gone wrong...

      Delete
  2. What a strong post. I think your ability to relate to teachers who are reluctant to explore ways to embed technology into their practice is a strong asset. I agree that time is very precious in education. Your solution to co-teach is very powerful. This is an excellent way to support teaching and learning for both staff and students. It is practical, meaningful and effective. You have linked a wide variety of tools and resources here for your reader. You are also doing an excellent job of sharing your ideas with a wider audience and building your PLN using Twitter!

    ReplyDelete
    Replies
    1. Thank you Darcy! Your feedback and encouragement mean a lot to me.

      Delete

Post a Comment

Popular posts from this blog

LIBE 477: 3D Printers in schools: Who? What? How?... Why?

Last week, when musing on my Final Vision project , I was looking into creating a website to help teachers and librarians with access to 3D printers, but no idea how to use them. But why use 3D printers in schools at all? What use are they to teachers, librarians and students? Kids' drawings turned into 3D printed objects. Image from The Guardian . With school budgets getting cut all the time ( with numerous consequences ), and models for classrooms can get expensive. If you have access to a 3D printer, you can bypass the cost of many classroom tools and just make your own. Want a human skull? Make one ! Need a 3D model of your province? Totally doable ! You can even use a 3D printer to build replacement parts on broken tools or models you already have, getting more life out of them. Just this one tool can be used for all kinds of classroom objects, like making rewards for students - they can even choose their own! A 3D printed model of the anatomy of a human heart. Th

LIBE 477 Inquiry 4: Bringing Libraries to the World

At the beginning of author Chimamanda Ngozi Adichie's TED Talk, " The Danger of a Single Story ", she tells of her experiences with stories as a young girl in Nigeria. Growing up reading books from Europe and America, the only stories she new were of people with white skin and blue eyes, eating apples and doing other distinctly European activities. Since those were the only stories she had read, that was all she knew to write. It's a powerful example of why it's important to have stories available everywhere by local writers. Chimamanda Ngozi Adichie "The Danger of a Single Story". Video care of YouTube. Writing and publishing books around the world would surely have amazing benefits, but is easier said than done. Adichie mentions in her talk the non-profit  Farafina Trust , which currently provides annual writing workshops in Lagos, Nigeria, and their dreams of building and refurbishing libraries there. To be inspired to write, people first need

LIBE 477 Reading Review 3: Digital Literacy Education

While researching the role that learning commons play in digital literacy, I decided to break the topic into several sub-topics. Those were as follows: What is digital literacy and why is it important? How can we teach digital literacy and what role can libraries and/or learning commons play in digital literacy education? What standards are in place for digital literacy education and how are we assessing students’ abilities compared with those standards? Of the three sub-topics, the most discussed appears to be the need for digital literacy and, to a lesser degree, it’s definition. There is no universal definition of digital literacy, but there seems to be a consensus that it involves two larger concepts, plus other peripheral skills. The main concepts are 1) how to use digital technology to find and use information and 2) how to use digital technology to create and share information (Heitin, 2016; ISTE, 2016; Media Smarts, n.d.). However, there seems to be a wide range